Itemy 1/1

Śpiąca Królewna.
Przyk³ad oparty na broni m4a1 (m4)

Znajd¼:


new player_b_sniper[33] = 1 //Ability to kill in 1/sniper with scout

dodaj pod tym to:


new player_b_m4master[33] = 1

Znajd¼:


player_b_sniper[id] = 0 //Ability to kill faster with scout


dodaj pod tym to:


player_b_m4master[id] = 0 //Ability to kill faster with m4

Znajd¼:


if (player_b_sniper[id] > 0)
{
num_to_str(player_b_sniper[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze scouta
")
}


dodaj pod tym to:


if (player_b_m4master[id] > 0)
{
num_to_str(player_b_m4master[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze m4
")
}


Znajd¼:


case 68:
{
player_item_name[id] = "Ultra Armor"
player_item_id[id] = 68
player_ultra_armor[id]=random_num(7,11)
player_ultra_armor_left[id]=player_ultra_armor[id]
show_hudmessage (id, "Znalazles przedmiot : %s :: Twoj pancerz moze odbic do %i pociskow",player_item_name[id],player_ultra_armor[id])
}


dodaj pod tym to:


case XX:
{
player_item_name[id] = "m4masterek"
player_item_id[id] = rannum
player_b_m4master[id] = random_num(1,1)
show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia m4",player_item_name[id],player_b_m4master[id])
}


Znajd¼:


set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 4.0, 0.2, 0.3, 5)
new rannum = random_num(1,68)


zamieñ na:


set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 4.0, 0.2, 0.3, 5)
new rannum = random_num(1,XX)


Znajd¼:


if(player_b_sniper[id]>0)
{
if(player_b_sniper[id]>5) player_b_sniper[id]-=random_num(0,2)
else if(player_b_sniper[id]>2) player_b_sniper[id]-=random_num(0,1)
else if(player_b_sniper[id]>1) player_b_sniper[id]-=random_num(-1,1)
}


dodaj pod tym to:


if(player_b_m4master[id]>0)
{
if(player_b_m4master[id]>5) player_b_m4master[id]-=random_num(0,2)
else if(player_b_m4master[id]>2) player_b_m4master[id]-=random_num(0,1)
else if(player_b_m4master[id]>1) player_b_m4master[id]-=random_num(-1,1)
}


Znajd¼:


/* ==================================================================================================== */

public add_bonus_scoutdamage(attacker_id,id,weapon)
{
if (player_b_sniper[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_SCOUT && player_class[id]!=Ninja)
{

if (!is_user_alive(id))
return PLUGIN_HANDLED

if (random_num(1,player_b_sniper[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"scout")

}

return PLUGIN_HANDLED
}

/* ==================================================================================================== */


dodaj pod tym to:


public add_bonus_m4masterdamage(attacker_id,id,weapon)
{
if (player_b_m4master[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_M4A1)
{

if (!is_user_alive(id))
return PLUGIN_HANDLED

if (random_num(1,player_b_m4master[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"m4a1")

}

return PLUGIN_HANDLED
}

/* ==================================================================================================== */


Znajd¼:


add_bonus_scoutdamage(attacker_id,id,weapon)

dodaj pod tym to:


add_bonus_m4masterdamage(attacker_id,id,weapon)

Znajd¼:


register_event("CurWeapon","CurWeapon","be")

zamieñ na:


register_event("CurWeapon","CurWeapon","be", "1=1")

XX - To numer twojego itemu

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