Komendy na FPS

Śpiąca Królewna.
Poni¿ej zamieszczam komendy na zwiêkszenie ilo¶ci FPS:

1.Je¿eli masz s³aby sprzêt i chcesz mieæ du¿o FPS'ów - niestety gorsza grafika.
Czyli postawienie na WYDAJNO¦Æ:

-cl_himodels 0
-cl_dynamiclights 0
-cl_shadows 0
-cl_minmodels 1
-cl_identiconmode 0
-cl_particlefx 0
-cl_weather 0
-cl_corpsestay 1
-gl_keeptjunctions 0
-gl_clear 0
-gl_cull 1
-gl_dither 1
-gl_lightholes 0
-gl_palette_tex 1
-gl_spriteblend 1
-gl_ztrick 1
-gl_texturemode GL_NEAREST_MIPMAP_NEAREST
-gl_round_down 4
-gl_picmip 3
-gl_playermip 3
-gl_max_size 128
-r_detailtextures 0
-r_detailtexturessupported 0
-r_mirroralpha 0
-r_mmx 1
-r_decals 1
-violence_ablood 0
-violence_hblood 0
-violence_agibs 0
-violence_hgibs 0
-s_a3d 0
-s_eax 1
-s_reverb 0
-voice_dsound 1
-fastsprites 2
-d_spriteskip 2
-ati_npatch 0
-ati_subdiv 0
-hpk_maxsize 1
-max_wallpuffs 1
-max_rubble 1
-max_shells 1
-max_smokepuffs 1
-mp_decals 1

2. Je¶li mamy kawa³ sprzêtu i chcemy siê tym cieszyæ - bardzo dobra grafika.
Czyli postawione na JAKO¦Æ:

cl_himodels 0
cl_dynamiclights 1
cl_shadows 1
cl_minmodels 0
cl_identiconmode 2
cl_particlefx 2
cl_weather 3
cl_corpsestay 900
gl_keeptjunctions 1
gl_clear 1
gl_cull 0
gl_dither 0
gl_lightholes 1
gl_palette_tex 1
gl_spriteblend 1
gl_ztrick 1
gl_texturemode GL_LINEAR_MIPMAP_LINEAR
gl_round_down 0
gl_picmip 0
gl_playermip 0
gl_max_size 512
r_detailtextures 1
r_detailtexturessupported 1
r_mirroralpha 1
r_mmx 1
r_decals 999
violence_ablood 1
violence_hblood 1
violence_agibs 1
violence_hgibs 1
s_a3d 0
s_eax 1
s_reverb 1
voice_dsound 1
fastsprites 0
d_spriteskip 0
ati_npatch 1
ati_subdiv 2
hpk_maxsize 5
max_wallpuffs 999
max_rubble 999
max_shells 999
max_smokepuffs 999
mp_decals 999

3. Komendy które macie od pocz±tku w waszym cfg.

cl_himodels 0
cl_dynamiclights 1
cl_shadows 0
cl_minmodels 0
cl_identiconmode 1
cl_particlefx 1
cl_weather 1
cl_corpsestay 1
gl_keeptjunctions 0
gl_clear 1
gl_cull 1
gl_dither 1
gl_lightholes 1
gl_palette_tex 0
gl_spriteblend 0
gl_ztrick 1
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
gl_round_down 2
gl_picmip 1
gl_playermip 1
gl_max_size 256
r_detailtextures 0
r_detailtexturessupported 0
r_mirroralpha 0
r_mmx 300
r_decals 300
violence_ablood 1
violence_hblood 0
violence_agibs 1
violence_hgibs 0
s_a3d 0
s_eax 1
s_reverb 0
voice_dsound 1
fastsprites 1
d_spriteskip 1
ati_npatch 0
ati_subdiv 1
hpk_maxsize 4
max_wallpuffs 300
max_rubble 300
max_shells 300
max_smokepuffs 300
mp_decals 300

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