Śpiąca Królewna.
5.9l
Usuñ: if(player_class[id]==Paladyn && on_knife[id] && JumpsLeft[id]>0){ fm_set_user_longjump(id,true,true) } else{ fm_set_user_longjump(id,false,true) } Usuñ: public Forward_FM_PlayerPreThink(id) { static Float:fPunchAngle[3] pev(id, pev_punchangle, fPunchAngle) if( fPunchAngle[0] == -5) { if(fm_get_user_longjump(id) && JumpsLeft[id]>0)JumpsLeft[id]-- write_hud(id) if(JumpsLeft[id]<1) fm_set_user_longjump(id,false,true) return FMRES_HANDLED } return FMRES_IGNORED } Usuñ: if(on_knife[id] && JumpsMax[id]>0) fm_set_user_longjump(id,true,true) Znajd¼: new button2 = get_user_button(id); if(flashlight[id] && flashbattery[id] && (get_cvar_num("flashlight_custom")) && (player_class[id] == Mag)) { Zamieñ na: new clip,ammo new weapon = get_user_weapon(id,clip,ammo) new button2 = get_user_button(id); if(player_class[id]==Paladyn && weapon == CSW_KNIFE && freeze_ended) { if((button2 & IN_DUCK) && (button2 & IN_JUMP)) { if(JumpsLeft[id]>0) { new flags = pev(id,pev_flags) if(flags & FL_ONGROUND) { set_pev ( id, pev_flags, flags-FL_ONGROUND ) JumpsLeft[id]-- new Float:va[3],Float:v[3] entity_get_vector(id,EV_VEC_v_angle,va) v[0]=floatcos(va[1]/180.0*M_PI)*560.0 v[1]=floatsin(va[1]/180.0*M_PI)*560.0 v[2]=300.0 entity_set_vector(id,EV_VEC_velocity,v) write_hud(id) } } } } if(flashlight[id] && flashbattery[id] && (get_cvar_num("flashlight_custom")) && (player_class[id] == Mag)) { |